While there are considerably fewer bugs in this game as compared to the previous games, it feels like this game is a celebration of making a complete game rather than a game that is fun. WWE is more about realistic wrestling, about the characters, their background stories, rivalries, championship, and audience. Games like Street Fighter or MK11 uses a ton of cool animations which suits their genre. It does look fine but does not help to keep the feeling of wrestling intact in gamers. Like replayability or limited moves set, developers focused on pulling out cool animations from the moves. WWE 2K Battlegrounds feels like a game released in haste, certain factors put it down after you are done playing it a few hours. WWE 2K Battlegrounds looks like a feeding frenzy for microtransactions as even though there are 70 playable characters only about 24 are available and the rest are locked behind story mission that you can even purchase from in-game shops. From the offset, it was expected that WWE would deliver a bug-free experience of WWE 2K20 branded as something else but Battlegrounds took things sideways and ran with it. WWE 2K’s release cycle went through a lot of bugs and crashes, but this did not reduce the interest of gamers in WWE Games. ![]() The feeling of wrestling was intact playing with your friends, dueling it out while play-acting as your favorite WWE superhero felt awesome because at the core of it the game had a sense of realism. ![]() The game was fun, even though some mechanism were tough to learn. I remember testing out WWE 2K20 during the official launch event on PS4. This is our honest review of WWE 2K Battlegrounds. To revamp the wrestling mechanism, 2K took a leap of faith to bring over the top wrestling game that feels like a hit and a miss. After the unfavorable launch of WWE 2K20, the developers decided to take a one-year hiatus in the series and focus on delivering a much more compact game.
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